![]() ![]() Use Freighters for huge cargo through high sec and very short distances into low sec. Otherwise, a freighter pilot's only other way of enhancing their ship's performance is via hardwiring implants. Freighters also can use Inertial Stabilizers and Nanofiber Internal Structures to increase their agility. ![]() ![]() All freighters have no high, mid, or rig slots but do have 3 low slots, with restrictive CPU and powergrid to limit the available modules with a role bonus to Reinforced Bulkheads. They are often seen flying between high sec trading hubs. This probably won't work against a determined and well-prepared gatecamp, and using a deep space transport indicates to all and sundry that you have cargo you want to protect, so you should think carefully before deploying one.įreighters are the ultimate cargo carrying ships, with vast cargo holds. Where blockade runners are meant to rely on speed and stealth to slip by the enemy, deep space transports are designed to bust their way through the enemy, relying on their warp strength and tanking abilities to escape. The Great Escape update gave Deep Space Transports the ability to fit an Interdiction Nullifier, giving temporary immunity to interdiction bubbles. They also have a role bonus of +2 warp strength: this means they can't be tackled by just one warp disruptor or non-faction warp scrambler, though they can still be caught by bubbles, gangs of tacklers, or HICs. Finally, they get a unique role bonus of 100% to overheating benefits of Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules. They have bonuses to active tanking, either shield resistances or armor resistances, helping them to fit substantial buffer tanks. They can carry a little less cargo than the Tech 1 fast transports, but can be fitted to carry up to about 10,000mm 3 of cargo (enough to carry a packaged cruisers) at the cost of reduced agility and/or speed.ĭeep Space Transports Main article: Deep Space Transportsĭeep Space Transports (DSTs) are tech 2 haulers with larger cargo capacities than their tech 1 equivalents and fleet hangars that hold 50,000m 3 (increased by skills). With "The Great Escape" update, released May 18, 2021, Blockade Runners are at least somewhat protected from these, as well, by fitting an Interdiction Nullifier. This means that the only real danger to a properly fitted and flown blockade runner are the warp disruption bubbles in nullsec and w-space. Additionally, they can fit covert ops cloaking devices (and hence can warp while cloaked). They can align as quickly as a frigate, are some of the fastest ships in EVE at warp speeds, and even at sub-light speeds they can fly as quickly as a fast cruiser. They are the fastest and most agile hauling ship by quite a margin. Even alpha clones can fly them, though they can only train the Spaceship Command skills to level 1.īlockade Runners Main article: Blockade Runnersīlockade runners are Tech 2 haulers. Haulers have the lowest skill requirements of all hauling craft. Specialized transports, which are similar to bulk transports in terms of tank and agility, but have very large cargoholds that can carry only one type of item (such as ammunition or minerals).Bulk transports, which have a much higher capacity than the fast transports, but are slower and have less tank.Fast transports, which are used to move low-volume, high-value goods quickly and safely.These ships can be sorted into three different classes: They are however also very fragile and can be destroyed by just one ganker if the cargo they carry is valuable enough. These are relatively cheap and fast and can haul a moderate amount of cargo. The first hauling ships a player can use are Tech 1 Haulers. Each fills a type of niche, and what ship to use depends on the type of hauling. There are a few classes of ships designed for hauling. 4.3 Fit your hauler well & use the right ship.For specific advice on moving your own items, see moving your items. ![]() This page describes how to carry cargo (hauling) in EVE. This can be a very viable way to make ISK for medium-skilled players. This can be done for its own purposes or can be done on behalf of others in exchange for ISK rewards via the contracting system. Some players specialize in hauling, whether to move goods from one market to another or to bring supplies and ships to the staging ground for a null sec alliance. Due to limited cargo hold sizes and travel times, moving things in EVE can be a time consuming and, in some places, dangerous business. Hauling is the practice of moving cargo from one place to another. ![]()
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